AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Colombia - Q1 2024
In Q1 2024, top first-person games on iOS in Colombia showed varied performance in downloads, revenue, and active users, with data sourced from Sensor Tower.
During the first quarter of 2024, the top first-person games on iOS in Colombia displayed diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable fluctuation in weekly revenue, peaking at $52.4K in the first week of January before dipping to $9.7K by the end of the month. Revenue then rebounded to $32.4K in early February and ended the quarter at approximately $27.2K. Weekly downloads for this game started strong at 11K in early January, gradually declining to around 6.6K by mid-March, but saw a resurgence to 8.7K by the end of the quarter. The game's weekly active users remained relatively stable, starting at 84.8K and ending at 83.7K.
Minecraft by Mojang experienced a steady but low revenue trend, starting at $1.9K in early January and ending at $1.7K in late March. Downloads for Minecraft were minimal, with a slight increase from 134 in early January to 163 by the end of March. The weekly active users showed a gradual decline from 25.9K in early January to 21.1K by mid-March, before rising again to 23.6K by the end of the quarter.
Call of Duty®: Warzone™ Mobile, also from Activision Publishing, Inc., launched in March and quickly gained traction. In its first week, it generated $5.2K in revenue and saw 50K downloads, with active users starting at 46.1K. By the end of March, revenue slightly decreased to $4.1K, with downloads at 42K and active users at 40.6K.
Arena Breakout: Realistic FPS from Level Infinite showed modest revenue figures, peaking at $868 in mid-January and ending the quarter at $464. The game’s downloads were relatively low, starting at 327 in early January and fluctuating before ending at 244 by late March. Active users remained stable, averaging around 2.5K throughout the quarter.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw a consistent but low revenue stream, with weekly figures around $200-$300. Downloads varied, reaching a high of 1K in late January and maintaining around 800 by the end of March. Active users showed a slight decline from 5.8K in early January to 5.2K by the end of March.
These insights are derived from Sensor Tower data, where more comprehensive analytics can be accessed for deeper understanding.